WebMar 27, 2024 · In Game After, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present. Guins meticulously investigates the complex life cycles of video games, to show how their meanings, uses, and values shift in an afterlife of disposal … WebROMchip: A Journal of Game Histories. ROMchip: A Journal of Game Histories is a platform designed for the advancement of critical historical studies of games. It supports any discipline of work enlivening the history of games in local and global contexts, and embraces diversity in how game history is studied, documented, collected, preserved ...
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WebRaiford Guins is Professor of Culture and Technology at Stony Brook University and the author of Game After: A Cultural Study of Video Game Afterlife (MIT Press). Raiford Guins … WebUpcoming Talks November 10 – 13, 2024. “Principi of Video Games.” Biennale della Tecnologia, Torino, Italy. *I went dark during the pandemic in order to complete a number of book projects and to avoid anymore time in Zoom. Previous Talks October 7, 2024. Talk on Feeling Leeds: Notes on Loving a Football Club from Afar.… go noodle awesome sauce
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WebJun 29, 2016 · This survey ranges from publications concerning the interests of hobbyists, collectors, designers, and strategy guides to early histories of video games, psychological, sociological, and cultural studies approaches to theorizing the multifaceted relationships to games and gaming. Although not mentioned in their brief survey, Hirschfeld’s How ... WebRaiford Guins is Chair and Professor of Cinema and Media Studies in the Media School at Indiana University, Bloomington. He is the author of Game After: A Cultural Study of Video Game Afterlife (MIT Press, 2014) and Atari Design: Impressions on Coin-Operated Video Game Machines (Bloomsbury, 2024). WebJan 1, 2014 · Raiford Guins. 3.96 · Rating details · 25 ratings · 2 reviews. A cultural study of video game afterlife, whether as emulation or artifact, in an archival box or at the bottom of a landfill. We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? go noodle awesome sauce songs